using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
using Content.Server.GameTicking.Components;
using Content.Shared.Weapons.Reflect;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class ReflectAspect : AspectSystem<ReflectAspectComponent>
{
protected override void Started(EntityUid uid, ReflectAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<ReflectAspectMarkComponent>();
while (query.MoveNext(out var ent, out _))
var reflect = EnsureComp<ReflectComponent>(ent);
reflect.ReflectProb = 1;
reflect.Reflects = ReflectType.Energy | ReflectType.NonEnergy;
}