using System.Linq;
using Content.Server._White.Fluff.Components;
using Content.Shared.Actions;
using Content.Shared.Inventory.Events;
using Robust.Server.GameObjects;
namespace Content.Server._White.Fluff.Systems;
public sealed class ClothingMidiSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
base.Initialize();
//SubscribeLocalEvent<ClothingMidiComponent, GotEquippedEvent>(OnEquip);
//SubscribeLocalEvent<ClothingMidiComponent, GotUnequippedEvent>(OnUnequip);
}
//private void OnEquip(EntityUid uid, ClothingMidiComponent component, GotEquippedEvent args)
//{
// if (component.MidiAction != null)
// {
// if (!TryComp<UserInterfaceComponent>(args.Equipment, out var ui) || ui.Interfaces.Count == 0)
// return;
// var comp = EnsureComp<UserInterfaceComponent>(args.Equipee);
// comp.Interfaces.Add(ui.Interfaces.First().Key, ui.Interfaces.First().Value);
//
// _actionsSystem.AddAction(args.Equipee, ref component.MidiActionEntity, component.MidiAction);
// }
//}
//private void OnUnequip(EntityUid uid, ClothingMidiComponent component, GotUnequippedEvent args)
// _actionsSystem.RemoveAction(args.Equipee, component.MidiActionEntity);
// if (!TryComp<UserInterfaceComponent>(args.Equipee, out var personUi))
// if (personUi.Interfaces.Count is 0 or 1)
// RemComp<UserInterfaceComponent>(args.Equipee);
// personUi.Interfaces.Remove(ui.Interfaces.First().Key);