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using Content.Shared.Movement.Systems;
namespace Content.Server._White.Other.FastAndFuriousSystem;
public sealed class FastAndFuriousSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FastAndFuriousComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<FastAndFuriousComponent, RefreshMovementSpeedModifiersEvent>(OnRefresh);
}
private void OnRefresh(Entity<FastAndFuriousComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(ent.Comp.WalkModifier, ent.Comp.SprintModifier);
}
private void OnMapInit(Entity<FastAndFuriousComponent> ent, ref MapInitEvent args)
{
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(ent);
}
}