namespace Content.Shared.Antag;
/// <summary>
/// Used by AntagSelectionSystem to indicate which types of antag roles are allowed to choose the same entity
/// For example, Thief HeadRev
/// </summary>
public enum AntagAcceptability
{
/// Dont choose anyone who already has an antag role
None,
/// Dont choose anyone who has an exclusive antag role
NotExclusive,
/// Choose anyone
All
}
public enum AntagSelectionTime : byte
/// Antag roles are assigned before players are assigned jobs and spawned in.
/// This prevents antag selection from happening if the round is on-going.
PrePlayerSpawn,
/// Antag roles get assigned after players have been assigned jobs and have spawned in.
PostPlayerSpawn