namespace Content.Shared.Chat;
/// <summary>
/// Represents chat channels that the player can filter chat tabs by.
/// </summary>
[Flags]
public enum ChatChannel : uint
{
None = 0,
/// Chat heard by players within earshot
Local = 1 << 0,
/// Chat heard by players right next to each other
Whisper = 1 << 1,
/// Messages from the server
Server = 1 << 2,
/// Damage messages
Damage = 1 << 3,
/// Radio messages
Radio = 1 << 4,
/// Local out-of-character channel
LOOC = 1 << 5,
/// Out-of-character channel
OOC = 1 << 6,
/// Visual events the player can see.
/// Basically like visual_message in SS13.
Visual = 1 << 7,
/// Notifications from things like the PDA.
/// Receiving a PDA message will send a notification to this channel for example
Notifications = 1 << 8,
/// Emotes
Emotes = 1 << 9,
/// Deadchat
Dead = 1 << 10,
/// Misc admin messages
Admin = 1 << 11,
/// Admin alerts, messages likely of elevated importance to admins
AdminAlert = 1 << 12,
/// Admin chat
AdminChat = 1 << 13,
//WD EDIT START
/// Changeling
Changeling = 1 << 14,
Cult = 1 << 15,
Network = 1 << 16,
//WD EDIT END
/// Unspecified.
Unspecified = 1 << 17,
/// Channels considered to be IC.
IC = Local | Whisper | Radio | Dead | Emotes | Damage | Visual | Notifications | Cult | Changeling | Network,
AdminRelated = Admin | AdminAlert | AdminChat,
}