using Content.Shared.Atmos;
using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Examine; // WD
using Content.Shared.Verbs; // WD
using Robust.Shared.Utility; // WD
namespace Content.Shared.Clothing.EntitySystems;
/// <summary>
/// Handles reducing fire damage when wearing clothing with <see cref="FireProtectionComponent"/>.
/// </summary>
public sealed class FireProtectionSystem : EntitySystem
{
[Dependency] private readonly ExamineSystemShared _examine = default!; // WD
private const string IconTexture = "/Textures/Interface/VerbIcons/dot.svg.192dpi.png"; // WD
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<FireProtectionComponent, InventoryRelayedEvent<GetFireProtectionEvent>>(OnGetProtection);
SubscribeLocalEvent<FireProtectionComponent, GetVerbsEvent<ExamineVerb>>(OnProtectionVerbExamine); // WD
}
private void OnGetProtection(Entity<FireProtectionComponent> ent, ref InventoryRelayedEvent<GetFireProtectionEvent> args)
args.Args.Reduce(ent.Comp.Reduction);
// WD EDIT START
private void OnProtectionVerbExamine(Entity<FireProtectionComponent> entity, ref GetVerbsEvent<ExamineVerb> args)
if (!args.CanInteract || !args.CanAccess)
return;
var modifierPercentage = MathF.Round(entity.Comp.Reduction * 100f, 1);
if (modifierPercentage == float.NegativeZero)
var msg = new FormattedMessage();
msg.AddMarkup(Loc.GetString("fire-protection-examine", ("modifier", modifierPercentage)));
_examine.AddDetailedExamineVerb(args, entity.Comp, msg,
Loc.GetString("fire-protection-examinable-verb-text"), IconTexture,
Loc.GetString("fire-protection-examinable-verb-message"));
// WD EDIT END