using Content.Shared._White.Animations;
using Content.Shared.Clothing.Components;
using Content.Shared.Inventory.Events;
namespace Content.Shared.Clothing.EntitySystems;
public sealed class WaddleClothingSystem : EntitySystem
{
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<WaddleWhenWornComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<WaddleWhenWornComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGotEquipped(EntityUid entity, WaddleWhenWornComponent comp, GotEquippedEvent args)
var waddleAnimComp = EnsureComp<WaddleAnimationComponent>(args.Equipee);
waddleAnimComp.AnimationLength = comp.AnimationLength;
waddleAnimComp.HopIntensity = comp.HopIntensity;
waddleAnimComp.RunAnimationLengthMultiplier = comp.RunAnimationLengthMultiplier;
waddleAnimComp.TumbleIntensity = comp.TumbleIntensity;
private void OnGotUnequipped(EntityUid entity, WaddleWhenWornComponent comp, GotUnequippedEvent args)
RemComp<WaddleAnimationComponent>(args.Equipee);