namespace Content.Shared.CombatMode
{
public sealed class DisarmedEvent : HandledEntityEventArgs
/// <summary>
/// The entity being disarmed.
/// </summary>
public EntityUid Target { get; init; }
/// The entity performing the disarm.
public EntityUid Source { get; init; }
/// Probability for push/knockdown.
public float PushProbability { get; init; }
/// Prefix for the popup message that will be displayed on a successful push.
/// Should be set before returning.
public string PopupPrefix { get; set; } = "";
/// Whether the entity was successfully stunned from a shove.
public bool IsStunned { get; set; }
}