using Robust.Shared.Serialization;
namespace Content.Shared.Light
{
[Serializable, NetSerializable]
public enum PoweredLightVisuals : byte
BulbState,
Blinking
}
public enum PoweredLightState : byte
Empty,
On,
Off,
Broken,
Burned
public enum PoweredLightLayers : byte
Base,
Glow