2022-07-29 14:13:12 +12:00
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using Robust.Shared.Audio;
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2022-07-25 15:10:23 +10:00
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using Robust.Shared.GameStates;
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2022-03-14 02:42:39 +11:00
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2023-09-28 16:20:29 -07:00
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FootstepModifierComponent : Component
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{
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[DataField(required: true), AutoNetworkedField]
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public SoundSpecifier FootstepSoundCollection = default!;
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2022-03-14 02:42:39 +11:00
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}
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