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using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Markers;
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/// <summary>
/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
/// These are run outside of the tile / decal / entity layers.
/// </summary>
public interface IBiomeMarkerLayer : IPrototype
{
/// <summary>
/// Biome template to use as a mask for this layer.
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/// </summary>
public Dictionary<EntProtoId, EntProtoId> EntityMask { get; }
public string? Prototype { get; }
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/// <summary>
/// How large the pre-generated points area is.
/// </summary>
public int Size { get; }
}