2023-04-20 10:43:13 +10:00
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Parallax.Biomes.Markers;
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/// <summary>
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/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
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/// These are run outside of the tile / decal / entity layers.
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/// </summary>
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public interface IBiomeMarkerLayer : IPrototype
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{
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/// <summary>
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/// Biome template to use as a mask for this layer.
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/// </summary>
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public Dictionary<EntProtoId, EntProtoId> EntityMask { get; }
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public string? Prototype { get; }
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/// <summary>
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/// How large the pre-generated points area is.
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/// </summary>
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public int Size { get; }
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}
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