using Content.Shared.Humanoid;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.Preferences
{
public interface ICharacterProfile
string Name { get; }
ICharacterAppearance CharacterAppearance { get; }
bool MemberwiseEquals(ICharacterProfile other);
/// <summary>
/// Makes this profile valid so there's no bad data like negative ages.
/// </summary>
void EnsureValid(ICommonSession session, IDependencyCollection collection, string[] sponsorMarkings, bool isAdminSpecie);
/// Gets a copy of this profile that has <see cref="EnsureValid"/> applied, i.e. no invalid data.
ICharacterProfile Validated(ICommonSession session, IDependencyCollection collection, string[] sponsorMarkings, bool isAdminSpecie);
}