using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences.Loadouts.Effects;
public sealed partial class PointsCostLoadoutEffect : LoadoutEffect
{
[DataField(required: true)]
public int Cost = 1;
public override bool Validate(
HumanoidCharacterProfile profile,
RoleLoadout loadout,
ICommonSession session,
IDependencyCollection collection,
[NotNullWhen(false)] out FormattedMessage? reason)
reason = null;
var protoManager = collection.Resolve<IPrototypeManager>();
if (!protoManager.TryIndex(loadout.Role, out var roleProto) || roleProto.Points == null)
return true;
}
if (loadout.Points <= Cost)
reason = FormattedMessage.FromUnformatted("loadout-group-points-insufficient");
return false;
public override void Apply(RoleLoadout loadout)
loadout.Points -= Cost;