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using Content.Shared.Parallax.Biomes.Markers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Procedural.Loot;
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/// <summary>
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/// Adds a biome marker layer for dungeon loot.
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/// </summary>
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public sealed partial class BiomeMarkerLoot : IDungeonLoot
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{
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[DataField("proto", required: true)]
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public ProtoId<BiomeMarkerLayerPrototype> Prototype = new();
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}
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