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using Content.Shared.Parallax.Biomes.Markers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
2023-06-28 21:32:01 +10:00
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Adds a biome marker layer for dungeon loot.
/// </summary>
public sealed partial class BiomeMarkerLoot : IDungeonLoot
{
[DataField("proto", required: true)]
public ProtoId<BiomeMarkerLayerPrototype> Prototype = new();
}