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using Content.Shared.Parallax.Biomes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Adds a biome template layer for dungeon loot.
/// </summary>
public sealed partial class BiomeTemplateLoot : IDungeonLoot
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{
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<BiomeTemplatePrototype>))]
public string Prototype = string.Empty;
}