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OldThink/Content.Shared/Prying/Components/PryUnpoweredComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Prying.Components;
///<summary>
/// Applied to entities that can be pried open without tools while unpowered
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PryUnpoweredComponent : Component
{
}