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namespace Content.Shared.Radiation.Events;
/// <summary>
/// Raised on entity when it was irradiated
/// by some radiation source.
/// </summary>
public sealed class OnIrradiatedEvent : EntityEventArgs
{
public readonly float FrameTime;
public readonly float RadsPerSecond;
public float TotalRads => RadsPerSecond * FrameTime;
public OnIrradiatedEvent(float frameTime, float radsPerSecond)
{
FrameTime = frameTime;
RadsPerSecond = radsPerSecond;
}
}