using Content.Shared.Humanoid;
using Content.Shared.Preferences;
using Robust.Shared.Prototypes;
namespace Content.Shared.Roles
{
[Prototype("startingGear")]
public sealed partial class StartingGearPrototype : IPrototype
[DataField]
public Dictionary<string, EntProtoId> Equipment = new();
public List<EntProtoId> Inhand = new(0);
// White underwear
[DataField("underweart")]
private string _underweart = string.Empty;
[DataField("underwearb")]
private string _underwearb = string.Empty;
// White underwear end
/// <summary>
/// Inserts entities into the specified slot's storage (if it does have storage).
/// </summary>
public Dictionary<string, List<EntProtoId>> Storage = new();
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = string.Empty;
public string GetGear(string slot)
return Equipment.TryGetValue(slot, out var equipment) ? equipment : string.Empty;
}