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OldThink/Content.Shared/Salvage/Magnet/SalvageMagnetBoundUserInterfaceState.cs

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Salvage magnet revamp (#23119) * Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
2024-01-04 14:25:32 +11:00
using Robust.Shared.Serialization;
namespace Content.Shared.Salvage.Magnet;
[Serializable, NetSerializable]
public sealed class SalvageMagnetBoundUserInterfaceState : BoundUserInterfaceState
{
public TimeSpan? EndTime;
public TimeSpan NextOffer;
public TimeSpan Cooldown;
public TimeSpan Duration;
public int ActiveSeed;
public List<int> Offers;
public SalvageMagnetBoundUserInterfaceState(List<int> offers)
{
Offers = offers;
}
}
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