using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.StatusIcon;
/// <summary>
/// A data structure that holds relevant
/// information for status icons.
/// </summary>
[Virtual, DataDefinition]
public partial class StatusIconData : IComparable<StatusIconData>
{
/// The icon that's displayed on the entity.
[DataField("icon", required: true)]
public SpriteSpecifier Icon = default!;
/// A priority for the order in which the icons will be displayed.
[DataField("priority")]
public int Priority = 10;
/// A preference for where the icon will be displayed. None | Left | Right
[DataField("locationPreference")]
public StatusIconLocationPreference LocationPreference = StatusIconLocationPreference.None;
public int CompareTo(StatusIconData? other)
return Priority.CompareTo(other?.Priority ?? int.MaxValue);
}
/// The layer the icon is displayed on. Mod is drawn above Base. Base | Mod
[DataField]
public StatusIconLayer Layer = StatusIconLayer.Base;
/// Offset of the status icon, up and down only.
public int Offset;
/// Sets if the icon should be rendered with or without the effect of lighting.
public bool IsShaded;
/// <see cref="StatusIconData"/> but in new convenient prototype form!
[Prototype("statusIcon")]
public sealed partial class StatusIconPrototype : StatusIconData, IPrototype, IInheritingPrototype
/// <inheritdoc />
[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<StatusIconPrototype>))]
public string[]? Parents { get; }
[NeverPushInheritance]
[AbstractDataField]
public bool Abstract { get; }
/// <inheritdoc/>
[IdDataField]
public string ID { get; private set; } = default!;
[Serializable, NetSerializable]
public enum StatusIconLocationPreference : byte
None,
Left,
Right,
public enum StatusIconLayer : byte
Base,
Mod,