2022-04-16 17:11:48 +12:00
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using Robust.Shared.Serialization;
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namespace Content.Shared.Toggleable;
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// Appearance Data key
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[Serializable, NetSerializable]
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2022-08-08 13:44:16 +12:00
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public enum ToggleableLightVisuals : byte
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2022-04-16 17:11:48 +12:00
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{
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Enabled,
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Color
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}
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2022-08-08 13:44:16 +12:00
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/// <summary>
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/// Generic sprite layer keys.
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/// </summary>
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[Serializable, NetSerializable]
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public enum LightLayers : byte
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{
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Light,
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/// <summary>
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/// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source.
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/// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer.
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/// </summary>
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Unshaded,
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}
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