using Content.Shared.PowerCell;
using Robust.Shared.Containers;
namespace Content.Shared.UserInterface;
public sealed partial class ActivatableUISystem
{
[Dependency] private readonly SharedPowerCellSystem _cell = default!;
private void InitializePower()
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ActivatableUIOpenAttemptEvent>(OnBatteryOpenAttempt);
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIOpenedEvent>(OnBatteryOpened);
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIClosedEvent>(OnBatteryClosed);
SubscribeLocalEvent<PowerCellDrawComponent, EntRemovedFromContainerMessage>(OnPowerCellRemoved);
}
private void OnPowerCellRemoved(EntityUid uid, PowerCellDrawComponent component, EntRemovedFromContainerMessage args)
_cell.SetPowerCellDrawEnabled(uid, false);
if (!HasComp<ActivatableUIRequiresPowerCellComponent>(uid) ||
!TryComp(uid, out ActivatableUIComponent? activatable))
return;
if (activatable.Key == null)
Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(uid)}");
_uiSystem.CloseUi(uid, activatable.Key);
private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
var activatable = Comp<ActivatableUIComponent>(uid);
if (!args.UiKey.Equals(activatable.Key))
_cell.SetPowerCellDrawEnabled(uid, true);
private void OnBatteryClosed(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIClosedEvent args)
// Stop drawing power if this was the last person with the UI open.
if (!_uiSystem.IsUiOpen(uid, activatable.Key))
/// <summary>
/// Call if you want to check if the UI should close due to a recent battery usage.
/// </summary>
public void CheckUsage(EntityUid uid, ActivatableUIComponent? active = null, ActivatableUIRequiresPowerCellComponent? component = null, PowerCellDrawComponent? draw = null)
if (!Resolve(uid, ref component, ref draw, ref active, false))
if (active.Key == null)
if (_cell.HasActivatableCharge(uid))
_uiSystem.CloseUi(uid, active.Key);
private void OnBatteryOpenAttempt(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, ActivatableUIOpenAttemptEvent args)
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
// Check if we have the appropriate drawrate / userate to even open it.
if (args.Cancelled ||
!_cell.HasActivatableCharge(uid, draw, user: args.User) ||
!_cell.HasDrawCharge(uid, draw, user: args.User))
args.Cancel();