2023-05-27 14:15:15 +10:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Recharges ammo upon the gun being cycled.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class RechargeCycleAmmoComponent : Component
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2023-05-27 14:15:15 +10:00
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{
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}
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