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OldThink/Content.Shared/Weapons/Ranged/Events/RequestShootEvent.cs

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Gun refactor (#8301) Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised on the client to indicate it'd like to shoot.
/// </summary>
[Serializable, NetSerializable]
public sealed class RequestShootEvent : EntityEventArgs
{
[Feat] Система лежания и снаряды теперь проходят через лежащих людей, если не целиться в них (#195) * add: система лежания и вставания * add: теперь по-умолчанию по лежачим не попадают снаряды * add: только гуманоиды могут ложиться
2024-03-21 09:54:11 +07:00
public NetEntity? Target;
Content update for NetEntities (#18935)
2023-09-11 09:42:41 +10:00
public NetEntity Gun;
public NetCoordinates Coordinates;
}
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