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OldThink/Content.Shared/_Amour/Animation/SharedAnimationSystem.cs

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2024-02-24 16:37:40 +03:00
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown.Value;
namespace Content.Shared._Amour.Animation;
public abstract class SharedAnimationSystem : EntitySystem
{
[Dependency] private readonly ISerializationManager _serializationManager = default!;
public virtual void Play(EntityUid uid,ProtoId<AnimationPrototype> protoId)
{
}
public virtual void Play(EntityUid uid,AnimationData data, string animationId = "funny")
{
}
public AnimationKeyData KeyFrame(object value, float keyTime)
{
return new AnimationKeyData()
{
KeyTime = keyTime,
Value = _serializationManager.WriteValueAs<ValueDataNode>(value).Value
};
}
}