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using System.Threading;
using Content.Shared.FixedPoint;
using Content.Shared.Mind;
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Cult.Components;
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/// <summary>
/// This is used for tagging a mob as a cultist.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CultistComponent : Component
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{
[ViewVariables(VVAccess.ReadWrite), DataField("holyConvertTime")]
public float HolyConvertTime = 15f;
public CancellationTokenSource? HolyConvertToken;
[AutoNetworkedField]
public List<NetEntity?> SelectedEmpowers = new();
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[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 RitesBloodAmount = FixedPoint2.Zero;
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public static string SummonCultDaggerAction = "InstantActionSummonCultDagger";
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public static string BloodRitesAction = "InstantActionBloodRites";
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public static string EmpPulseAction = "InstantActionEmpPulse";
public static string ConcealPresenceAction = "InstantActionConcealPresence";
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public static string CultTwistedConstructionAction = "ActionCultTwistedConstruction";
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public static string CultTeleportAction = "ActionCultTeleport";
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public static string CultSummonCombatEquipmentAction = "ActionCultSummonCombatEquipment";
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public static string CultStunAction = "InstantActionCultStun";
public static string CultShadowShacklesAction = "ActionCultShadowShackles";
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public static List<string> CultistActions = new()
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{
SummonCultDaggerAction, BloodRitesAction, CultTwistedConstructionAction, CultTeleportAction,
CultSummonCombatEquipmentAction, CultStunAction, EmpPulseAction, ConcealPresenceAction, CultShadowShacklesAction
};
[ViewVariables, NonSerialized]
public Entity<BloodSpearComponent>? BloodSpear;
[ViewVariables, NonSerialized]
public EntityUid? BloodSpearActionEntity;
[ViewVariables, NonSerialized]
public Entity<MindComponent>? OriginalMind;
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}