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using Content.Shared._White.Chaplain;
using Content.Shared._White.Cult.Components;
using Content.Shared.Actions;
using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Projectiles;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
namespace Content.Shared._White.Cult.Systems;
public sealed class BloodSpearSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly HolyWeaponSystem _holy = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BloodSpearComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<BloodSpearComponent, GotEquippedHandEvent>(OnEquip);
SubscribeLocalEvent<BloodSpearComponent, ThrowDoHitEvent>(OnThrowDoHit,
before: new[] {typeof(SharedProjectileSystem)});
SubscribeLocalEvent<BloodSpearComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(Entity<BloodSpearComponent> ent, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("blood-spear-component-extra-desc"));
}
private void OnThrowDoHit(Entity<BloodSpearComponent> ent, ref ThrowDoHitEvent args)
{
if (HasComp<CultistComponent>(args.Target) || HasComp<ConstructComponent>(args.Target))
{
args.Handled = true;
return;
}
if (!TryComp(args.Target, out StatusEffectsComponent? status))
return;
if (!_holy.IsHoldingHolyWeapon(args.Target))
{
if(!_stunSystem.TryParalyze(args.Target, TimeSpan.FromSeconds(5), true, status))
return;
}
if (_net.IsClient)
return;
_audio.PlayPvs(ent.Comp.ShatterSound, Transform(ent).Coordinates);
QueueDel(ent);
}
private void OnEquip(Entity<BloodSpearComponent> ent, ref GotEquippedHandEvent args)
{
if (!TryComp(args.User, out CultistComponent? cultist))
return;
Entity<CultistComponent> user = (args.User, cultist);
if (cultist.BloodSpear == ent && ent.Comp.User == user)
return;
if (ent.Comp.User != null)
DetachSpearFromUser(ent.Comp.User.Value);
DetachSpearFromUser(user);
AttachSpearToUser(user, ent);
}
public void DetachSpearFromUser(Entity<CultistComponent> user)
{
_actionsSystem.RemoveAction(user, user.Comp.BloodSpearActionEntity);
user.Comp.BloodSpearActionEntity = null;
if (user.Comp.BloodSpear != null)
user.Comp.BloodSpear.Value.Comp.User = null;
user.Comp.BloodSpear = null;
}
public void AttachSpearToUser(Entity<CultistComponent> user, Entity<BloodSpearComponent> spear)
{
_actionsSystem.AddAction(user, ref user.Comp.BloodSpearActionEntity, spear.Comp.Action);
user.Comp.BloodSpear = spear;
spear.Comp.User = user;
}
private void OnRemove(Entity<BloodSpearComponent> ent, ref ComponentRemove args)
{
if (ent.Comp.User != null)
DetachSpearFromUser(ent.Comp.User.Value);
}
}