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2025-01-05 23:35:08 +03:00
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._White._Engi.Limping;
/// <summary>
/// WD.
/// This is used for the Limping trait.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class LimpingComponent : Component
{
[DataField]
public float SpeedModifier = 0.3f;
}
[Serializable, NetSerializable]
public sealed class LimpingComponentState : ComponentState
{
public float SpeedModifier;
public LimpingComponentState(float speedModifier)
{
SpeedModifier = speedModifier;
}
}