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### Interaction Messages
# When trying to eat food without the required utensil... but you gotta hold it
food-you-need-to-hold-utensil = You need to be holding a {$utensil} to eat that!
Flavor profiles (#10991) * flavor profiles TODO: every single flavor! yeah!!! * adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message * multiple and single flavor messages * start on flavor localization, multiple flavors in localized flavors * flavor prototypes * a few more flavors, descriptions on what each section of the flavor file should be doing * localization for flavor profiles in drink/food system * adds an event that allows a flavor profile list to be transformed base on the user entity * raises it on the food entity too * changes a field in flavor, adds some more flavors, starts adding flavor prototypes * adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors' * changes call ordering in flavorprofile, adds flavor to ignored components server-side flavor is really just a popup message, and those are all processed server-side * fixes where food tried to get the flavor of the user instead of the food * single flavors will now get the localized string * getting the flavor message now ensures that flavors are deduplicated * makes flavor processing more strictly unique bu making everything hashsets * yeah, that could just not have distinctby now * adds flavorprofile directly to food base instead for generic food taste * FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes * flavorprofilesystem now broadcasts the flavor profile modification event * adds more flavors to the flavor profile loc file * skips a flavor, if the flavor string is null/empty * adds some more flavors, adds generic medicine flavor to medicinal chemicals * more food flavors, adds flavors to swallowing * adds some cocktails to the set of flavor profiles * regenerates flavor prototypes * adds flavor type to all flavors, adds whitespace between variants * adds more flavors, adds flavors to several chemicals and food items this is the part that took the longest * changes backup flavor message * spelling mistake * more flavors, and flavors on food * readds all the type fields, whoops * fixes localization strings for forcefeeding food/drink * fixes multiple flavor profile * adds flavor limit for flavors * makes that fetch the cvardef instead
2022-09-08 16:14:49 -07:00
food-nom = Nom. {$flavors}
food-swallow = You swallow the {$food}. {$flavors}
food-has-used-storage = You cannot eat the {$food} with an item stored inside.
food-system-remove-mask = You need to take off the {$entity} first.
## System
food-system-you-cannot-eat-any-more = You can't eat any more!
2021-11-29 16:27:15 +13:00
food-system-you-cannot-eat-any-more-other = They can't eat any more!
food-system-try-use-food-is-empty = {CAPITALIZE(THE($entity))} is empty!
food-system-wrong-utensil = You can't eat {THE($food)} with {INDEFINITE($utensil)} {$utensil}.
food-system-cant-digest = You can't digest {THE($entity)}!
food-system-cant-digest-other = They can't digest {THE($entity)}!
food-system-verb-eat = Eat
2021-11-29 16:27:15 +13:00
## Force feeding
food-system-force-feed = {CAPITALIZE(THE($user))} is trying to feed you something!
Flavor profiles (#10991) * flavor profiles TODO: every single flavor! yeah!!! * adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message * multiple and single flavor messages * start on flavor localization, multiple flavors in localized flavors * flavor prototypes * a few more flavors, descriptions on what each section of the flavor file should be doing * localization for flavor profiles in drink/food system * adds an event that allows a flavor profile list to be transformed base on the user entity * raises it on the food entity too * changes a field in flavor, adds some more flavors, starts adding flavor prototypes * adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors' * changes call ordering in flavorprofile, adds flavor to ignored components server-side flavor is really just a popup message, and those are all processed server-side * fixes where food tried to get the flavor of the user instead of the food * single flavors will now get the localized string * getting the flavor message now ensures that flavors are deduplicated * makes flavor processing more strictly unique bu making everything hashsets * yeah, that could just not have distinctby now * adds flavorprofile directly to food base instead for generic food taste * FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes * flavorprofilesystem now broadcasts the flavor profile modification event * adds more flavors to the flavor profile loc file * skips a flavor, if the flavor string is null/empty * adds some more flavors, adds generic medicine flavor to medicinal chemicals * more food flavors, adds flavors to swallowing * adds some cocktails to the set of flavor profiles * regenerates flavor prototypes * adds flavor type to all flavors, adds whitespace between variants * adds more flavors, adds flavors to several chemicals and food items this is the part that took the longest * changes backup flavor message * spelling mistake * more flavors, and flavors on food * readds all the type fields, whoops * fixes localization strings for forcefeeding food/drink * fixes multiple flavor profile * adds flavor limit for flavors * makes that fetch the cvardef instead
2022-09-08 16:14:49 -07:00
food-system-force-feed-success = {CAPITALIZE(THE($user))} forced you to eat something! {$flavors}
food-system-force-feed-success-user = You successfully feed {THE($target)}