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gun-selected-mode-examine = Current selected fire mode is [color={$color}]{$mode}[/color].
gun-fire-rate-examine = Fire rate is [color={$color}]{$fireRate}[/color] per second.
gun-selector-verb = Change to {$mode}
gun-selected-mode = Selected {$mode}
gun-disabled = You can't use guns!
2022-09-13 23:52:36 +10:00
gun-clumsy = The gun blows up in your face!
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
gun-set-fire-mode = Set to {$mode}
# SelectiveFire
gun-SemiAuto = semi-auto
gun-Burst = burst
gun-FullAuto = full-auto
gun-PullItem = grab item
gun-PullMob = grab human
# BallisticAmmoProvider
gun-ballistic-cycle = Cycle
gun-ballistic-cycled = Cycled
gun-ballistic-cycled-empty = Cycled (empty)
gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} won't fit inside {THE($targetEntity)}!
gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} is empty.
gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} is already fully loaded.
# CartridgeAmmo
gun-cartridge-spent = It is [color=red]spent[/color].
gun-cartridge-unspent = It is [color=lime]not spent[/color].
# BatteryAmmoProvider
gun-battery-examine = It has enough charge for [color={$color}]{$count}[/color] shots.
# CartridgeAmmoProvider
gun-chamber-bolt-ammo = Gun not bolted
gun-chamber-bolt = The bolt is [color={$color}]{$bolt}[/color].
gun-chamber-bolt-closed = Closed bolt
gun-chamber-bolt-opened = Opened bolt
gun-chamber-bolt-close = Close bolt
gun-chamber-bolt-open = Open bolt
gun-chamber-bolt-closed-state = open
gun-chamber-bolt-open-state = closed
gun-chamber-rack = Rack
# MagazineAmmoProvider
gun-magazine-examine = It has [color={$color}]{$count}[/color] shots remaining.
# RevolverAmmoProvider
gun-revolver-empty = Empty revolver
gun-revolver-full = Revolver full
2022-06-04 14:19:08 +10:00
gun-revolver-insert = Inserted
gun-revolver-spin = Spin revolver
gun-revolver-spun = Spun
gun-speedloader-empty = Speedloader empty