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Cherry picks 6 (#486) * inital * force them to WRITE * b * new system * aaaa * b * bbbb * translations * add tts support for evacuation reason * PaddedStool_Sprite&Prototype 8 colors of pudded stool. * PaddedStool_Crafting * ComfyChair_Sprites&Prototype * ComfyChair_Crafting * Sofa_Sprites&Prototype * Sofa_Crafting * Sofa_SpriteFix * Sofa_RemoveSomeSprites * Revert "Sofa_RemoveSomeSprites" This reverts commit b110e9bda9a75cf6337c4efacd4888967d0e1fe6. * Revert "Sofa_SpriteFix" This reverts commit bfa8a17c16c57d2f70d64eb8dd54ae94ac48b248. * Revert "Sofa_Crafting" This reverts commit 89daadcb1e9d45a84281a5fdf998ab6c6f6b0f9b. * Revert "Sofa_Sprites&Prototype" This reverts commit 73cd0be403e03b1852a4632e1b6a8ca7526c5622. * Revert "ComfyChair_Crafting" This reverts commit 940f9665dd998090b43bca596ef3800c0c6ba89b. * Revert "ComfyChair_Sprites&Prototype" This reverts commit 2c909de5d3e3f4ab5efa1cbef6b5feda32d05a80. * Revert "PaddedStool_Crafting" This reverts commit 82040ba82c0190f2a52614fd3573e77586d73802. * Revert "PaddedStool_Sprite&Prototype" This reverts commit c5241a03ffeccbb4a18ab0f108d05c4fe1e047ba. * Sprites&Meta * Crafting * Tweaks * PaddedStool_tweaks * Add Random Spawners * remove old colored chairs * Sprites&Meta * Changing prototypes * Adding to Theater vend * Sprite_Change * Sprite_Change * Prototype_Changes Is this exactly how it should be?... * add bouquet * Not very useful functionality has been removed * Update toys.yml * Now you need cloth to made bouquet * Update toys.yml * I hope. I done right * Update toys.yml * Update bouquet.yml * Update toys.yml * Update Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> * add musician jumpskirt to loadouts * better bouquet * pAIs can now be inserted into plushies. * No more bad bleed * More Tourniquets, hopefully fixed YML check. * deals a bit of bloodloss * Reduce Stack Count. * fix tourniquet * add migrations for old chair types and add few new --------- Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com> Co-authored-by: Green resomi <135062489+Yeah-I-listening-Hollywood-undead@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Moomoobeef <moomoobeef@protonmail.com> Co-authored-by: PoorMansDreams <andyroblox14@gmail.com>
2024-07-23 20:37:15 +03:00
round-end-system-shuttle-called-announcement = Эвакуационный шаттл был вызван. Он прибудет через: {$time} {$units}.
round-end-system-shuttle-called-announcement-reason =
Эвакуационный шаттл был вызван. Он прибудет через: {$time} {$units}.
Порт атмоса с ЕЕ + пара фиксво (#491) * fix a lot of spaces in shuttle call reason * fix tts fatal without api url * Physics Based Air Throws (#342) I've made it so that when a room is explosively depressurized(or when a body of high pressure air flows into one of lower pressure air), that entities inside are launched by the air pressure with effects according to their mass. An entity's mass is now used as an innate resistance to forced movement by airflow, and more massive entities are both less likely to be launched, and will launch less far than others. While lighter entities are launched far more easily, and will shoot off into space quite quickly! Spacing departments has never been so exciting! This can be made extraordinarily fun if more objects are given the ability to injure people when colliding with them at high speeds. As a note, Humans are very unlikely to be sucked into space at a typical force generated from a 101kpa room venting into 0kpa, unless they happened to be standing right next to the opening to space when it was created. The same cannot be said for "Lighter-Than-Human" species such as Felinids and Harpies. I guess that's just the price to pay for being cute. :) On a plus side, because the math behind this is simplified even further than it was before, this actually runs more efficiently than the previous system. Nothing, this is basically done. I've spent a good 6 hours straight finely tuning the system until I was satisfied that it reflects something close to reality. **Before the Space Wind Rework:** https://github.com/Simple-Station/Einstein-Engines/assets/16548818/0bf56c50-58e6-4aef-97f8-027fbe62331e **With this Rework:** https://github.com/Simple-Station/Einstein-Engines/assets/16548818/6be507a9-e9de-4bb8-9d46-8b7c83ed5f1d :cl: VMSolidus - add: Atmospheric "Throws" are now calculated using object mass, and behave accordingly. Tiny objects will shoot out of rooms quite fast! --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com> * fixes --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-07-24 22:40:38 +03:00
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