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[WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498) * Reapply "Add limited-reagent dispensers (#23907)" This reverts commit 531becd592f5aa7860c4e568a89d64a105755f80. # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml # Resources/Prototypes/Entities/Structures/Dispensers/chem.yml * Reapply "Fix comp.Owner (#24206)" This reverts commit 2d2405ff9303e1e8e0682e9a7a88c3b52d4f59dd. * Reapply "Use old reagent dispenser beaker slot ID (#24209)" This reverts commit 388424e2f38f42fd7990ef1dfcb9ce0bcbd043af. * Add a container display to dispenser UI (#25391) * Implemented contents display for dispenser UI * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Resolve the netent into a euid first --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Add prediction to hand labeler labels (#25869) Added prediction to labels * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> # Conflicts: # Resources/Prototypes/Entities/Effects/chemistry_effects.yml * Reagent dispenser UI (#27831) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs * Reagent dispenser UI (Again) (#27958) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` * delete unused classes * disable reagent button when container is empty * Make things a bit bigger * remove obsolete text color override * пару фиксов поверх * переводики хихиххи * еще переводы * feat: химические картриджи --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
2024-08-04 13:36:11 +07:00
ent-Jug = кувшин
.desc = Используется для содержания очень большого количества химикатов или растворов. Пыхтение крайне опрометчиво.
ent-JugCarbon = кувшин (углерод)
.desc = { ent-Jug.desc }
ent-JugIodine = кувшин (йод)
.desc = { ent-Jug.desc }
ent-JugFluorine = кувшин (фтор)
.desc = { ent-Jug.desc }
ent-JugChlorine = кувшин (хлор)
.desc = { ent-Jug.desc }
ent-JugAluminium = кувшин (алюминий)
.desc = { ent-Jug.desc }
ent-JugPhosphorus = кувшин (фосфор)
.desc = { ent-Jug.desc }
ent-JugSulfur = кувшин (сера)
.desc = { ent-Jug.desc }
ent-JugSilicon = кувшин (кремний)
.desc = { ent-Jug.desc }
ent-JugHydrogen = кувшин (водород)
.desc = { ent-Jug.desc }
ent-JugLithium = кувшин (литий)
.desc = { ent-Jug.desc }
ent-JugSodium = кувшин (натрий)
.desc = { ent-Jug.desc }
ent-JugPotassium = кувшин (калий)
.desc = { ent-Jug.desc }
ent-JugRadium = кувшин (радий)
.desc = { ent-Jug.desc }
ent-JugIron = кувшин (железо)
.desc = { ent-Jug.desc }
ent-JugCopper = кувшин (медь)
.desc = { ent-Jug.desc }
ent-JugGold = кувшин (золото)
.desc = { ent-Jug.desc }
ent-JugSugar = кувшин (сахар)
.desc = { ent-Jug.desc }
ent-JugWeldingFuel = кувшин (сварочное топливо)
.desc = { ent-Jug.desc }
ent-JugMercury = кувшин (ртуть)
.desc = { ent-Jug.desc }
ent-JugSilver = кувшин (серебро)
.desc = { ent-Jug.desc }
ent-JugEthanol = кувшин (этанол)
.desc = { ent-Jug.desc }
ent-JugSugar = кувшин (сахар)
.desc = { ent-Jug.desc }
ent-JugNitrogen = кувшин (азот)
.desc = { ent-Jug.desc }
ent-JugOxygen = кувшин (кислород)
.desc = { ent-Jug.desc }