139 lines
2.6 KiB
YAML
139 lines
2.6 KiB
YAML
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- type: weather
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id: Ashfall
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: ashfall
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: AshfallLight
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: ashfall_light
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: AshfallHeavy
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: ashfall_heavy
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Fallout
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: fallout
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Hail
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: hail
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sound:
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path:
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/Audio/Effects/Weather/rain.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Rain
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: rain
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sound:
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collection: Rain
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params:
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loop: true
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volume: -6
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- type: soundCollection
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id: Rain
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files:
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- /Audio/Effects/Weather/rain.ogg
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- /Audio/Effects/Weather/rain2.ogg
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- type: weather
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id: Sandstorm
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: sandstorm
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SandstormHeavy
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: sandstorm_heavy
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SnowfallLight
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_light
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SnowfallMedium
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_med
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SnowfallHeavy
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_heavy
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Storm
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: storm
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sound:
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path: /Audio/Effects/Weather/rain_heavy.ogg
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params:
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loop: true
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volume: -6
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