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OldThink/Content.Server/Explosion/Components/ExplodeOnTriggerComponent.cs

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using Robust.Shared.GameObjects;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
/// </summary>
[RegisterComponent]
public sealed class ExplodeOnTriggerComponent : Component
{
}
}