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OldThink/Content.Shared/GameObjects/EntitySystems/MechanismSystem.cs

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using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class MechanismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var mechanism in ComponentManager.EntityQuery<IMechanism>())
{
mechanism.Update(frameTime);
}
}
}
}