22 lines
594 B
C#
22 lines
594 B
C#
|
|
using Content.Shared.GameObjects.Components.Body.Behavior;
|
|||
|
|
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
|||
|
|
using JetBrains.Annotations;
|
|||
|
|
using Robust.Shared.GameObjects.Systems;
|
|||
|
|
|
|||
|
|
namespace Content.Shared.GameObjects.EntitySystems
|
|||
|
|
{
|
|||
|
|
[UsedImplicitly]
|
|||
|
|
public class MechanismSystem : EntitySystem
|
|||
|
|
{
|
|||
|
|
public override void Update(float frameTime)
|
|||
|
|
{
|
|||
|
|
base.Update(frameTime);
|
|||
|
|
|
|||
|
|
foreach (var mechanism in ComponentManager.EntityQuery<IMechanism>())
|
|||
|
|
{
|
|||
|
|
mechanism.Update(frameTime);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|