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OldThink/Content.Server/Storage/EntitySystems/EntityStorageSystem.cs

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C#
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2022-05-03 01:43:25 +03:00
using System.Linq;
using Content.Server.Storage.Components;
using Content.Shared.Destructible;
using Robust.Shared.Physics;
namespace Content.Server.Storage.EntitySystems;
public sealed class EntityStorageSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestroy);
}
private void OnDestroy(EntityUid uid, EntityStorageComponent component, DestructionEventArgs args)
{
component.Open = true;
EmptyContents(uid, component);
}
public void EmptyContents(EntityUid uid, EntityStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var containedArr = component.Contents.ContainedEntities.ToArray();
foreach (var contained in containedArr)
{
if (component.Contents.Remove(contained))
{
Transform(contained).WorldPosition = component.ContentsDumpPosition();
if (TryComp(contained, out IPhysBody? physics))
{
physics.CanCollide = true;
}
}
}
}
}