Files
OldThink/Content.Server/GameObjects/EntitySystems/ChemicalReactionSystem.cs

20 lines
666 B
C#
Raw Normal View History

#nullable enable
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.NewFolder
{
public class ChemicalReactionSystem : SharedChemicalReactionSystem
{
protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
base.OnReaction(reaction, owner, unitReactions);
if (reaction.Sound != null)
Get<AudioSystem>().PlayAtCoords(reaction.Sound, owner.Transform.Coordinates);
}
}
}