using System.Collections.Generic;
using Content.Server.GameObjects.Components.Conveyor;
using Content.Shared.GameObjects.Components.Conveyor;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ConveyorSystem : EntitySystem
public override void Update(float frameTime)
foreach (var comp in ComponentManager.EntityQuery<ConveyorComponent>())
comp.Update(frameTime);
}