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OldThink/Content.Server/GameObjects/EntitySystems/PowerSolarControlConsoleSystem.cs

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using Content.Server.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// Responsible for updating solar control consoles.
/// </summary>
[UsedImplicitly]
internal sealed class PowerSolarControlConsoleSystem : EntitySystem
{
/// <summary>
/// Timer used to avoid updating the UI state every frame (which would be overkill)
/// </summary>
private float _updateTimer;
public override void Update(float frameTime)
{
_updateTimer += frameTime;
if (_updateTimer >= 1)
{
_updateTimer -= 1;
foreach (var component in ComponentManager.EntityQuery<SolarControlConsoleComponent>())
{
component.UpdateUIState();
}
}
}
}
}