2020-09-21 17:51:07 +02:00
|
|
|
|
using Content.Server.GameObjects.Components.Fluids;
|
|
|
|
|
|
using Content.Server.GameObjects.Components.Movement;
|
|
|
|
|
|
using Content.Shared.Chemistry;
|
|
|
|
|
|
using Content.Shared.Interfaces.Chemistry;
|
|
|
|
|
|
using JetBrains.Annotations;
|
|
|
|
|
|
using Robust.Shared.Map;
|
|
|
|
|
|
using Robust.Shared.Serialization;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Content.Server.Chemistry.TileReactions
|
|
|
|
|
|
{
|
|
|
|
|
|
[UsedImplicitly]
|
|
|
|
|
|
public class SpillTileReaction : ITileReaction
|
|
|
|
|
|
{
|
|
|
|
|
|
private float _launchForwardsMultiplier = 1f;
|
|
|
|
|
|
private float _requiredSlipSpeed = 6f;
|
|
|
|
|
|
private float _paralyzeTime = 1f;
|
|
|
|
|
|
private bool _overflow;
|
|
|
|
|
|
|
2021-02-04 17:44:49 +01:00
|
|
|
|
void IExposeData.ExposeData(ObjectSerializer serializer)
|
2020-09-21 17:51:07 +02:00
|
|
|
|
{
|
|
|
|
|
|
// If you want to modify more puddle/slippery values, add them here.
|
|
|
|
|
|
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 1f);
|
|
|
|
|
|
serializer.DataField(ref _launchForwardsMultiplier, "launchForwardsMultiplier", 1f);
|
|
|
|
|
|
serializer.DataField(ref _requiredSlipSpeed, "requiredSlipSpeed", 6f);
|
|
|
|
|
|
serializer.DataField(ref _overflow, "overflow", false);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (reactVolume < 5) return ReagentUnit.Zero;
|
|
|
|
|
|
|
|
|
|
|
|
// TODO Make this not puddle smear.
|
|
|
|
|
|
var puddle = tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", _overflow, false);
|
|
|
|
|
|
|
|
|
|
|
|
if (puddle != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
var slippery = puddle.Owner.GetComponent<SlipperyComponent>();
|
|
|
|
|
|
slippery.LaunchForwardsMultiplier = _launchForwardsMultiplier;
|
|
|
|
|
|
slippery.RequiredSlipSpeed = _requiredSlipSpeed;
|
|
|
|
|
|
slippery.ParalyzeTime = _paralyzeTime;
|
|
|
|
|
|
|
|
|
|
|
|
return reactVolume;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return ReagentUnit.Zero;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|