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OldThink/Content.Server/Chemistry/TileReactions/SpillTileReaction.cs

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using Content.Server.GameObjects.Components.Fluids;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.TileReactions
{
[UsedImplicitly]
public class SpillTileReaction : ITileReaction
{
private float _launchForwardsMultiplier = 1f;
private float _requiredSlipSpeed = 6f;
private float _paralyzeTime = 1f;
private bool _overflow;
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void IExposeData.ExposeData(ObjectSerializer serializer)
{
// If you want to modify more puddle/slippery values, add them here.
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 1f);
serializer.DataField(ref _launchForwardsMultiplier, "launchForwardsMultiplier", 1f);
serializer.DataField(ref _requiredSlipSpeed, "requiredSlipSpeed", 6f);
serializer.DataField(ref _overflow, "overflow", false);
}
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
if (reactVolume < 5) return ReagentUnit.Zero;
// TODO Make this not puddle smear.
var puddle = tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", _overflow, false);
if (puddle != null)
{
var slippery = puddle.Owner.GetComponent<SlipperyComponent>();
slippery.LaunchForwardsMultiplier = _launchForwardsMultiplier;
slippery.RequiredSlipSpeed = _requiredSlipSpeed;
slippery.ParalyzeTime = _paralyzeTime;
return reactVolume;
}
return ReagentUnit.Zero;
}
}
}