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OldThink/Content.Client/Overlays/ShowSyndicateIconsSystem.cs

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using Content.Shared.Overlays;
using Content.Shared.StatusIcon.Components;
using Content.Shared.NukeOps;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowSyndicateIconsComponent>
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NukeOperativeComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
private void OnGetStatusIconsEvent(EntityUid uid, NukeOperativeComponent nukeOperativeComponent, ref GetStatusIconsEvent args)
{
if (!IsActive || args.InContainer)
{
return;
}
var healthIcons = SyndicateIcon(uid, nukeOperativeComponent);
args.StatusIcons.AddRange(healthIcons);
}
private IReadOnlyList<StatusIconPrototype> SyndicateIcon(EntityUid uid, NukeOperativeComponent nukeOperativeComponent)
{
var result = new List<StatusIconPrototype>();
if (_prototype.TryIndex<StatusIconPrototype>(nukeOperativeComponent.SyndStatusIcon, out var syndicateicon))
{
result.Add(syndicateicon);
}
return result;
}
}