Impassable=1<<1,// 2 Walls, objects impassable by any means
MobImpassable=1<<2,// 4 Mobs, players, crabs, etc
VaultImpassable=1<<3,// 8 Things that cannot be jumped over, not half walls or tables
SmallImpassable=1<<4,// 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
Clickable=1<<5,// 32 Temporary "dummy" layer to ensure that objects can still be clicked even if they don't collide with anything (you can't interact with objects that have no layer, including items)