using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class GasAnalyzerVisualizer : AppearanceVisualizer
[DataField("state_off")]
private string _stateOff;
[DataField("state_working")]
private string _stateWorking;
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
if (component.Deleted)
return;
}
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
if (component.TryGetData(GasAnalyzerVisuals.VisualState, out GasAnalyzerVisualState visualState))
switch (visualState)
case GasAnalyzerVisualState.Off:
sprite.LayerSetState(0, _stateOff);
break;
case GasAnalyzerVisualState.Working:
sprite.LayerSetState(0, _stateWorking);
default: