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OldThink/Content.Server/DeviceNetwork/Metadata.cs

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using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
{
public class Metadata : Dictionary<string, object>
{
public bool TryParseMetadata<T>(string key, [NotNullWhen(true)] out T data)
{
if(TryGetValue(key, out var value) && value is T typedValue)
{
data = typedValue;
return true;
}
data = default;
return false;
}
}
}