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OldThink/Content.Server/GameObjects/Components/NodeContainer/Nodes/AdjacentNode.cs

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using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
/// <summary>
/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
/// </summary>
public class AdjacentNode : Node
{
protected override IEnumerable<Node> GetReachableNodes()
{
return Owner.GetComponent<SnapGridComponent>()
.GetCardinalNeighborCells()
.SelectMany(sgc => sgc.GetLocal())
.Select(entity => entity.TryGetComponent<NodeContainerComponent>(out var container) ? container : null)
.Where(container => container != null)
.SelectMany(container => container.Nodes)
.Where(node => node != null && node != this);
}
}
}