using Content.Shared.GameObjects.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Pointing
{
public class SharedPointingArrowComponent : Component, IShowContextMenu
public sealed override string Name => "PointingArrow";
public bool ShowContextMenu(IEntity examiner)
return false;
}