2021-05-30 23:30:44 +10:00
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using Robust.Shared.Physics.Dynamics;
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2021-06-09 22:19:39 +02:00
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namespace Content.Shared.Projectiles
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{
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2022-05-21 18:04:47 +10:00
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public abstract class SharedProjectileSystem : EntitySystem
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{
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public const string ProjectileFixture = "projectile";
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2021-05-30 23:30:44 +10:00
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedProjectileComponent, PreventCollideEvent>(PreventCollision);
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}
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private void PreventCollision(EntityUid uid, SharedProjectileComponent component, PreventCollideEvent args)
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{
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2021-12-03 16:30:34 +01:00
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if (component.IgnoreShooter && args.BodyB.Owner == component.Shooter)
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{
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args.Cancel();
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return;
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}
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}
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}
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}
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