using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class CleanableComponent : Component
public override string Name => "Cleanable";
[DataField("cleanAmount")]
private ReagentUnit _cleanAmount = ReagentUnit.Zero;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit CleanAmount => _cleanAmount;
}