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OldThink/Content.Shared/GameObjects/Components/StackVisuals.cs

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#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
public enum StackVisuals : byte
{
/// <summary>
/// The amount of elements in the stack
/// </summary>
Actual,
/// <summary>
/// The total amount of elements in the stack. If unspecified, the visualizer assumes
/// its
/// </summary>
MaxCount,
Hide
}
}