22 lines
499 B
C#
22 lines
499 B
C#
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#nullable enable
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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[Serializable, NetSerializable]
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public enum StackVisuals : byte
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{
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/// <summary>
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/// The amount of elements in the stack
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/// </summary>
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Actual,
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/// <summary>
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/// The total amount of elements in the stack. If unspecified, the visualizer assumes
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/// its
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/// </summary>
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MaxCount,
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Hide
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}
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}
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