using Content.Server.GameObjects.Components.Pointing;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class RoguePointingSystem : EntitySystem
public override void Update(float frameTime)
foreach (var component in ComponentManager.EntityQuery<RoguePointingArrowComponent>(true))
component.Update(frameTime);
}